Players have come to expect what happens during the story in a Pokémon game what sets each game apart is its potential for unique postgame content or longevity of play. HeartGold and SoulSilver kept all of this, making them some of the longest main-series Pokémon games. After players defeated the Johto champion, they could revisit a changed Kanto and beat all of its gym leaders the second time around. While Red and Blue ended rather abruptly after the player became the Pokémon League champion, Gold and Silver had incredible postgame content. Gold and Silver, and Crystal to an even greater extent, fixed a lot of the series’ early problems. Much of HeartGold and SoulSilver‘s success comes from its excellent source material. While the original games do still hold up, HeartGold and SoulSilver made them even better with beautiful landscapes, lots of content, great music, and, of course, the ability to have your Pokémon walk behind you in-game.īased on what we’ve seen so far of the upcoming Pokemon Brilliant Diamond and Shining Pearl, remakes of 2006’s Diamond and Pearl, it appears as though those games are taking cues from HeartGold and SoulSilver as to how to organize their adventures - and it’s a step in the right direction for a series defined by remakes. On the flip side, HeartGold and SoulSilver, the 2009 remakes of 1999’s Gold and Silver, are widely considered the best remakes that the series has ever seen. After fans clamored for Ruby and Sapphire remakes for years, the 3DS release of Omega Ruby and Alpha Sapphire landed with a thud, largely due to their poor graphics and lack of postgame content. Some of these remakes are better regarded than others.
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